Oct 19, 2009, 12:01 PM // 12:01
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#2
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Wilds Pathfinder
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what is your build?
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Oct 19, 2009, 12:09 PM // 12:09
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#3
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Lion's Arch Merchant
Join Date: Jul 2009
Location: in a quiet little town that i love.
Guild: Ancient Dragoons [AGED]
Profession: W/
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things that will help are sundering skills> and pve skills such as asuran scan. that would be getting you into the right direction, g/l mate.
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Oct 19, 2009, 12:26 PM // 12:26
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#4
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Wilds Pathfinder
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Hi.
The stuff you are looking for is DPS boosting things.
#1 The easiest way to boost your DPS is to attack faster. More attacks per time unit = more DPS. Simple, isn't it. Therefore, take an IAS (increased attack speed) skill. The recommended ones are Frenzy (to be used very carefully), Flail (possibly the best IAS skill for PvE), and Drunken Master. If you don't want to use a skill, then use a green/blue/red rock candy from Nicholas.
#2 You need a good weapon. The Droknar's Sword is sundering (armor penetration) which really isn't that good for swords, but it's enough for most. If you really want to crank up your DPS, vampiric sword is recommended (but see below).
#3 Damage-per-hit buffs. Skills like I Am The Strongest, Hundred Blades and Strength of Honor. These will increase the damage of every hit you do, which both will increase your DPS and provide a nice synergy with point #1. There are also the Conjure Flame/Lightning/Frost skills, which require that you use a weapon of the correct type (Conjure Flame with a fire damage weapon, etc). Most of these can be stacked to the point of you doing a huge amount of damage on a simple autoattack swing.
Splinter Weapon also sort of falls under this category.
#4 Damage-per-hit debuffs. Similar to the above, but placed on the target instead. Asuran Scan, Barbs etc. can raise your DPS a lot. Note however that some of these skills (and some of the skills in #3 as well) are best put on a support character, maybe a hero or a friend who is nice enough to ask something like that from.
#5 Actual attack skills. There are basically two ways you can make sure of getting the best mileage out of your attack skills: Either, bring a couple of adrenaline skills and one energy attack skill, enough to make sure that there always (or almost always) is a lit up skill to click to give you that nice +damage. Or, just take Dragon Slash and For Great Justice, which gives you 20 seconds of spamming +40 dmg hits. Of course, this also synergizes with point #1 since always, more hits = more DPS.
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Oct 19, 2009, 12:34 PM // 12:34
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#5
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Frost Gate Guardian
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Change sword for axe and pack Eviscerate, Executioner's strike, I am the strongest, Asuran scan and Flail. That should do it from your part. With buffs from other teammates, you will start to blow stuff up like there`s no tomorrow. If you want to stick with sword, then Dragon slash, For greater justice, I am the strongest, Asuran scan, Flail.
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Oct 19, 2009, 12:39 PM // 12:39
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#6
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Wilds Pathfinder
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I have the same feeling, I know Warriors are supposed to kick ass but I just seem to not be able to pull it off in PvE. Perhaps I'm just really bad at them... although after so long playing this game I should have at least the slighest clue, and I play every class.
Most times I'm still trying to build adrenaline and my team has already obliterated everything before I can do much. I'm usually asked to go in first when I'm with a friend+heroes, for example, and monsters dump all hexes/snares/melee hate on me.
I'll probably get linched for saying this in the Warrior forum, lol, but I think playing an Assassin for melee in PvE has been easier/better so I can quickly go in and unleash all I have instantly and the Energy hardly runs out and there's no worry to build Adrenaline. Surely fragile but as long as you don't go in and draw monster attention to yourself you do fine... Even with the Assassin things die fast enough that I have no time to finish all the combos, but the 'sin still feels like I am doing more than the Warrior.
I have been thinking my problem with Warriors is lack of skill to manage Adrenaline, could be your problem too. Mobility is being an issue, often I'm Flail-stuck because things die faster than I'd hope and I'm out of Adren...
Some help would be nice, I want to make my Warrior work well.
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Oct 19, 2009, 12:57 PM // 12:57
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#7
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Frost Gate Guardian
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@Windforce
Enraging charge - used as quick adren boost when charging in, and as a cancel stance for flail.
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Oct 19, 2009, 01:23 PM // 13:23
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#8
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Asuran Scan -->FGJ -->Dragon Slash
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Oct 19, 2009, 01:25 PM // 13:25
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#9
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Jungle Guide
Join Date: Dec 2006
Location: Canada
Guild: [oR]
Profession: W/
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Enraging Charge + For Great Justice! is great for adren.. will give you full adren on all your skills at the start of the battle
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Oct 19, 2009, 01:50 PM // 13:50
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#10
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Wilds Pathfinder
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Quote:
Originally Posted by Windf0rce
Most times I'm still trying to build adrenaline and my team has already obliterated everything before I can do much. I'm usually asked to go in first when I'm with a friend+heroes, for example, and monsters dump all hexes/snares/melee hate on me.
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It seems your problem is one that I see in many many warriors in PvE. Lack of aggressiveness. If you are not acting like a spastic, rabid dog on crack you are doing something wrong. Always pack a speed boost and always stay ahead of the team, and if hexes and what not do land on you, good. Your armor is as much, if not more sometimes, for rest of the team as it is for you.
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Oct 19, 2009, 02:19 PM // 14:19
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#11
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Pre-Searing Cadet
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I tried to use skills like dragon slash and whirlwind attack,and things seems to go a little better now,though my dps is far from "100".I don't have asuran scan at the moment,i'll try with it and tell you guys if the "problem" has solved.
Quote:
Cracko what is your build?
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I'm currently using a sword build
Argh,that's another error:my weapon isn't customized \: .
I'll pack some new skills and will re-read the warrior guide,maybe i'm missing something.
Thanks guys
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Oct 19, 2009, 03:41 PM // 15:41
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#12
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by qvtkc
If you are not acting like a spastic, rabid dog on crack you are doing something wrong.
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Truest sentence in the entire thread
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Oct 19, 2009, 03:54 PM // 15:54
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#13
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Academy Page
Join Date: May 2007
Profession: W/
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Another thing to consider is support from the rest of your team. In areas with blind or antimelee hexes getting quick removals is pretty handy. Stuff like splinter weapon and strength of honor also gives you a nice boost, especially if do you whirlwind attack while splintered up and hit a few guys.
Once you customize your sword hitting Dragon Slash on a target with asuran scan should yield triple digit damage I think, and any other buffs will just make it higher.
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Oct 19, 2009, 04:19 PM // 16:19
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#14
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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Quote:
Originally Posted by qvtkc
It seems your problem is one that I see in many many warriors in PvE. Lack of aggressiveness. If you are not acting like a spastic, rabid dog on crack you are doing something wrong.
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aye. enraging charge going in will pump up ur adren, especially with for great justice. the combo of the two is basically instant full adren. u have to be running around, pounding on everything, calling targets, and going crazy. as long as u are in range of ur healers, just whack on anything and everything. (healers typically first ) aggresiveness is key and extremely fun berserker ftw!
p.s. ur not going to be able to maintain 100+ dps 100% of the time if that's what ur looking to do, lol.
Last edited by Eragon Zarroc; Oct 19, 2009 at 04:23 PM // 16:23..
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Oct 19, 2009, 04:36 PM // 16:36
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#15
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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Dragon Slash + Strength of Honor will give you hits of 80+ by themselves. Add an IAS + FGJ + Asuran Scan and you'll be well into the 100's for DPS. I'd personally use a zealous sword if running Asuran Scan. It helps a lot when spamming it on everything you hit, and the extra damage scan gives is far more than what you'd get with a vamp/sundering mod and not being able to use scan because you have no energy left.
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Oct 19, 2009, 04:37 PM // 16:37
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#16
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Quote:
Originally Posted by Urr
I'll pack some new skills and will re-read the warrior guide,maybe i'm missing something.
Thanks guys
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You have 14 in your weapon mastery attribute, right?
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Oct 19, 2009, 05:53 PM // 17:53
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#17
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Lion's Arch Merchant
Join Date: Jan 2008
Location: belgium
Guild: TFW
Profession: W/
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14 axe mast
13 strenght
red rock candy +
WE,powerattack,disember,counterattack and whirwind attack + asuran scan
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Oct 19, 2009, 06:00 PM // 18:00
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#18
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Krytan Explorer
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warrior's endurance scythe+ural's hammer+aura of holy might+soh from smiting monk+ ias+ Attack spam spam spam
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Oct 19, 2009, 07:22 PM // 19:22
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#19
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Grotto Attendant
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Good damage is a team thing, not an individual thing. While we often say that warriors do really good damage, that's not precisely true. Like all armor-sensitive damage, the weapon damage a warrior can output by themself tends towards poo as monster armor climbs in PvE. It's more accurate to say that the warrior is the delivery vector for a large amount of armor-ignoring damage that's actually being done by casters.
The best offensive configurations in GW PvE right now all look like this:
Step 1: Have physical damage dealers generate a lot of damage packets/time.
Step 2: Have casters stack a crapload of armor-ignoring buffs on those packets.
Step 3: Profit!!!
Or, as Ensign puts it,
Quote:
Retards with Order of the Vampire, Strength of Honor, and Great Dwarf Weapon on them do tons of damage.
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For generating a lot of packets, look at the following:- Increased Attack Speed. This is so basic that you're pretty much considered a noob without one.
- Multi-hit attacks. Each hit is a packet. Whirlwind attack is of particular note because it's adrenaline-based, weapon-independent (axe sucks in PvE), and free of downsides (crude swing).
- Hundred Blades. Essentially doubles your packet output. BUT, take note that HB's packets are not amenable to all buffs.
For getting the buffs, what you really need is a friend or two. Heroes work, but they don't coordinate as well or run certain builds well. I'm going to give you an exhaustive, annotated list of armor-ignoring buffs that can work with warriors:- Mark of Pain - it's bold for a reason
- Barbs
- Order of Pain
- Order of the Vampire - sometimes disfavored because of anti-synergy with Dark Fury
- Great Dwarf Weapon
- Ebon Battle Standard of Honor
- "I Am The Strongest!" - somewhat disfavored because of bad uptime ratio even at high rank.
- Strength of Honor
- Splinter Weapon - disfavored when human teammates are present because of anti-synergy with Great Dwarf Weapon, which is superior.
- Nightmare Weapon - disfavored when human teammates are present because of anti-synergy with Great Dwarf Weapon, which is superior. Also disfavored wherever your attacks would normally do more damage than the amount of life steal.
- Brutal Weapon - disfavored because of anti-synergy with all enchantments. Also disfavored because of anti-synergy with Great Dwarf Weapon.
- Signet of Strength - disfavored because it sucks.
- Conjure Flame/Frost/Lightning - disfavored because of anti-synergy with skills requiring physical damage type.
On top of that, there's a few skills that increase damage by a straight percentage. Asuran Scan and "By Ural's Hammer" calculate their increase after all the buffs have been applied, so they multiply all the armor-ignoring bonus damage. That's great! Unfortunately, neither is well suited to warriors. Assuming at least 1 kill every 5 sec, Arsuan Scan is going to consume energy at 150% of your energy regen rate, not even counting any other energy-based skills you may have. Even with a zealous weapon, you can only afford to use it sparingly - in which case, what's the point? "By Ural's Hammer" has a terrible uptime ratio. Casters with Assassin's Promise can use it to great effect; warriors not so much. Aura of Holy Might is often mistaken for a skill that functions the same way, but it isn't. This can be blamed on a totally inaccurate skill description. AoHM only affects armor-sensitive base weapon damage, and it converts your damage type to holy -- so you definitely don't want it.
Finally, you have attack skills. The strongest options for attack skills are adrenaline-based. All skills are supposed to be roughly equivalent if you divide their damage output by their total cost in terms of energy/adrenaline, activation time, recharge, and any downsides built into the skill. However, you can bypass this with adrenaline skills because there are ways of gaining adrenaline much faster than the devs originally planned. Dragon Slash + For Great Justice (+ Enduring Harmony) is the simplest, most obvious, and most powerful fast-adrenaline engine. There's also plenty of other ways to recharge adrenaline skills relatively quickly without using your elite slot. For completeness's sake, I should also mention that a decent adrenaline engine is the prerequisite for warriors' other major purpose in a party besides damage -- spamming Save Yourselves!
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Oct 19, 2009, 07:30 PM // 19:30
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#20
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Chthon
(axe sucks in PvE)
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I hate you and everything you stand for.
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